Work

Featured projects are listed first, followed by additional work ordered by recency.

Physics Abstraction Layer (PAL) (2006-2018)

Senior Software Engineer

Architected and led PAL, a C++/Python simulation scene graph used across most Pixar films from Toy Story 3 through Incredibles 2.

simulation · rigid bodies · FEM · fluids · scene graph · infrastructure

Skin and Muscles on 'Incredibles 2' (2016–2018)

Senior Software Engineer

Led skin and muscle simulation developments on Incredibles 2.

PAL · PhysBAM · FEM · Skin Sim · Flesh Sim · Muscle Sim

Fluid, Flesh, skin, and fracture sim on 'Brave' (2008–2012)

Senior Software Engineer

Led development of flesh, skin, and fluid simulators built on PAL.

PAL · PhysBAM · FEM · Skin Sim · Flesh Sim · Fluid Sim