Work
Featured projects are listed first, followed by additional work ordered by recency.
Senior Software Engineer
Architected and led PAL, a C++/Python simulation scene graph used across most Pixar films from Toy Story 3 through Incredibles 2.
- Technical lead and architect for PAL core systems.
- Supported production use from Toy Story 3 through Incredibles 2.
- Bridged research code to production reliability.
simulation · rigid bodies · FEM · fluids · scene graph · infrastructure
Senior Software Engineer
Led skin and muscle simulation developments on Incredibles 2.
- New robust skin tracking algorithm using 2D ray-tracing over mesh surfaces
- Non-uniform projection spring constraints for art-directed skin behavior
- FEM muscle development
PAL · PhysBAM · FEM · Skin Sim · Flesh Sim · Muscle Sim
Senior Software Engineer
Led development of flesh, skin, and fluid simulators built on PAL.
- Biphasic FEM flesh & skin on bears and horses
- Distributed PLS multiphase viscoelastic fluids on cauldron and river
- Why it mattered to the organization.
PAL · PhysBAM · FEM · Skin Sim · Flesh Sim · Fluid Sim